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Myst iii exile
Myst iii exile









myst iii exile myst iii exile

For Exile, each studio contained the artists that formed that specific Age's team. Precious time was wasted walking between these studios to communicate ideas from one artist to another. When we moved into this studio 4 years ago, it seemed logical to have all animators in one room, all texture artists in another. Grouping the artists by the Age they're working on has proved to our advantage. Susan: I'm certain there are many underlying factors from our past projects that have affected our work on EXILE today. How important was this prior experience in creating the new ages of Myst? In that series you recreated the legendary worlds of Shangri-La and Atlantis.

myst iii exile

Rosemary: Presto Studios is largely known to adventure game players for the Journeyman Project series. They will also find the story and the characters familiar, as Rand Miller has reprised his role as Atrus. I think fans will find the island theme, the high quality graphics and beautiful sounds all too familiar. Each Age in the game is completely different from the others its materials, time of day, construction, etc.Īs development of the story and the Ages began, we paid careful attention to certain themes in Myst and Riven that we felt we needed to stay consistent with. I think we are most proud of the quality and variety of environments that we've accomplished in just under two years. Being able to look all around you from any location, while movies and animations are playing, gives the player a tremendous amount of navigational freedom.

myst iii exile

Susan: The addition of the 360-degree panning feature will definitely stand out as a cool new addition to the gameplay. What will players find to be new and what will remain familiar to the fans? Rosemary: Tell us a little about Presto Studios' influence in shaping Myst III: Exile. Susan considers herself fortunate and privileged to have Myst III: Exile as her first game to promote. Susan has watched the game come together from concept to completion and has been PR Manager since stepping in at short notice to present Myst III: Exile at E3 2000. Susan has been working at Presto for 5 years and her time spent as Office Manager has given her good rapport with the artists. After the phenomenal success of the original game, and its successor, Riven, we are all waiting impatiently for this next installment.Īs the interest and anticipation mounts Rosemary has been lucky enough to have the opportunity to put some questions to Susan Weyer, the PR Manager at Presto Studios. It's the first Myst title that Cyan, the original developer, has placed in the hands of another so Presto Studios is now embracing the challenge. Interview by Rosemary Young (2001) The countdown to May 7th, 2001 and the worldwide release of Myst III: Exile has begun. Myst III: EXILE Interview with Susan Weyer











Myst iii exile